Author: Tony Bradman Publisher: OUP Oxford ISBN: 9780198340249 Category : Juvenile Nonfiction Languages : en Pages : 0
Book Description
Project X CODE introduces a brand new adventure combining systematic synthetic phonics and richer reading, to accelerate the progress of your special needs and struggling readers. It stars the Project X characters, with a new addition to the team - Mini Marvel.
Author: Tony Bradman Publisher: OUP Oxford ISBN: 9780198340249 Category : Juvenile Nonfiction Languages : en Pages : 0
Book Description
Project X CODE introduces a brand new adventure combining systematic synthetic phonics and richer reading, to accelerate the progress of your special needs and struggling readers. It stars the Project X characters, with a new addition to the team - Mini Marvel.
Author: Tony Bradman Publisher: ISBN: 9780198340188 Category : Languages : en Pages : 24
Book Description
Project X CODE introduces a brand new adventure combining systematic synthetic phonics and richer reading, to accelerate the progress of your special needs and struggling readers. It stars the Project X characters, with a new addition to the team - Mini Marvel.
Author: James Bucanek Publisher: John Wiley & Sons ISBN: 047175479X Category : Computers Languages : en Pages : 621
Book Description
Aimed at over 300,000 developers, this book teaches how to use Xcode and the user interface elements and objects to create Macintosh applications using the Cocoa frameworks.
Author: Tony Bradman Publisher: OUP Oxford ISBN: 9780198340256 Category : Juvenile Nonfiction Languages : en Pages : 0
Book Description
Project X CODE introduces a brand new adventure combining systematic synthetic phonics and richer reading, to accelerate the progress of your special needs and struggling readers. It stars the Project X characters, with a new addition to the team - Mini Marvel.
Author: Ben Smith Publisher: Apress ISBN: 1430229233 Category : Computers Languages : en Pages : 356
Book Description
Everyone is developing iPhone applications, and it's clear why. The iPhone is the coolest mobile device available, and the App Store makes it simple to get an application out into the unstoppable iPhone app market. With hundreds of thousands of app developers entering the game, it's crucial to learn from those who have actually succeeded. This book shows you how some of the most innovative and creative iPhone application developers have developed cool, best-selling apps. Not only does every successful application have a story, but behind every great app is excellent code. In this book, you'll see the code and learn how to use it to make your own cool applications. You'll learn everything from importing 3D art assets into your iPhone game to using Cocos2d for iPhone and iPad. This book shares the secrets of the coolest iPhone apps being built today by the best iPhone developers—invaluable knowledge for anyone who wants to create the app that everyone is talking about.
Author: Tony Bradman Publisher: OUP Oxford ISBN: 9780198340263 Category : Juvenile Nonfiction Languages : en Pages : 0
Book Description
Project X CODE introduces a brand new adventure combining systematic synthetic phonics and richer reading, to accelerate the progress of your special needs and struggling readers. It stars the Project X characters, with a new addition to the team - Mini Marvel.
Author: James Bucanek Publisher: John Wiley & Sons ISBN: 047063894X Category : Computers Languages : en Pages : 748
Book Description
A solid guide that responds to the active interest in Apple's Xcode tools Apple's Xcode tools are a collection of applications and frameworks that are used to develop, test, and optimize applications primarily written for Mac OS X or the iPhone. The steady increase in sales of Apple computers has triggered a strong interest in gaining a thorough understanding of Xcode and its tools and what they have to offer. This book provides you with an inside look at the array of Xcode tools from top to bottom. You'll go beyond the basics and dive into such in-depth topics as installing the latest version of Xcode tools, customizing the look and behavior of Xcode, creating and managing projects, using the built-in class browser to model complex applications and structures, and more. Offers you a solid foundation for getting the most out of Apple's Xcode tools, a collection of applications and frameworks used to develop, test, and optimize applications written for Mac OS X or the iPhone Includes clear, comprehensive lessons for installing the latest version of Xcode tools, customizing the look of Xcode, creating and managing projects, testing your interfaces, and building and debugging your projects Explains analyzing performance, optimizing your application, working with shared sources, creating your own custom file templates, and customizing the interface builder With this book, you'll be able to take full advantage of the range of tools included with Xcode.
Author: Rory Lewis Publisher: Apress ISBN: 1430236035 Category : Computers Languages : en Pages : 546
Book Description
The iPhone is the hottest gadget of our generation, and much of its success has been fueled by the App Store, Apple’s online marketplace for iPhone applications. Over 1 billion apps were downloaded during the nine months following the launch of the App Store, ranging from the simplest games to the most complex business apps. Everyone has an idea for the next bestselling iPhone app—presumably, that’s why you’re reading this now! And with the popularity of the iPad, this demand will just continue to grow. So how do you build an application for the iPhone and iPad? Don’t you need to spend years learning complicated programming languages? What about Objective-C and Cocoa touch ? The answer is that you don’t need to know any of those things! Anybody can start building simple apps for the iPhone and iPad, and this book will show you how. This update of an Apress bestseller walks you through creating your first app, using plain English and practical examples using the iOS 5 software development platform and more. It cuts through the fog of jargon and misinformation that surrounds iPhone and iPad application development, and gives you simple, step-by-step instructions to get you started. Teaches iPhone and iPad apps development in language anyone can understand Provides simple, step-by-step examples that make learning easy, using iOS 5 Offers videos that enable you to follow along with the author—it’s like your own private classroom
Author: Fritz Anderson Publisher: Addison-Wesley Professional ISBN: 0321334221 Category : CD-ROMs Languages : en Pages : 488
Book Description
A Step-by-Step Guide to the Xcode Mac OS Development Environment Every copy of Mac OS X comes with Xcode, the powerful development suite that Apple uses to build applications ranging from Safari to iTunes. But because Xcode is complex and subtle, even experienced Mac programmers rarely take full advantage of it. Now, Mac developer Fritz Anderson has written the definitive introduction and guide to using Xcode to build applications with any Macintosh technology or language. Anderson helps you master Xcode's powerful text editor, industry-standard gcc compiler, graphical interactive debugger, mature UI layout and object linkage editor, and exceptional optimization tools. One step at a time, you'll develop a command-line utility, then use Xcode tools to evolve it into a full-fledged Cocoa application. Anderson provides expert guidance on development frameworks, source code management, Core Data modeling, localization, and much more. Coverage includesUnderstanding Xcode workflow and the Mac OS X application lifecyclePorting established legacy projects into XcodeUsing the Model-View-Controller design pattern to build robust graphical applicationsBuilding static libraries and working with Xcode's build systemMaking the most of bundles and package directoriesCreating applications compatible with older versions of Mac OS X Creating universal binaries to run on both Intel and PowerPC MacintoshesAdding Spotlight searchability to data filesLeveraging Xcode's built-in support for unit testingUsing Xcode on makefile-based UNIX development projects "Step Into Xcode"'s breadth, depth, and practical focus make it indispensable to every Mac developer: current Xcode users upgrading to Xcode 2.1, experienced Mac programmers migrating from CodeWarrior, UNIX/Linux programmers moving to Mac OS X, and even novices writing their first programs or scripts.