The Rough Guide to Videogaming

The Rough Guide to Videogaming PDF Author: Kate Berens
Publisher: Rough Guides
ISBN: 9781858289106
Category : Video games
Languages : en
Pages : 523

Book Description
Videogamers will find all they need to know in this collection of reviews of the top 150 games. Includes a roundup of monthly magazines and e-zines and Web site contact information for all hardware manufacturers, game developers, and publishers mentioned in the guide. Screen shots.

The Rough Guide to Videogaming

The Rough Guide to Videogaming PDF Author: Kate Berens
Publisher: Rough Guides
ISBN: 9781858289106
Category : Video games
Languages : en
Pages : 523

Book Description
Videogamers will find all they need to know in this collection of reviews of the top 150 games. Includes a roundup of monthly magazines and e-zines and Web site contact information for all hardware manufacturers, game developers, and publishers mentioned in the guide. Screen shots.

Videogames

Videogames PDF Author: James Newman
Publisher: Routledge
ISBN: 1134460422
Category : Games
Languages : en
Pages : 208

Book Description
Newman's lucid and engaging introduction guides the reader through the world of videogaming. It traces the history of the videogame, from its origins in the computer lab, to its contemporary status as a global entertainment industry, where characters such as Lara Croft and Sonic the Hedgehog are familiar even to those who've never been near a games console. Topics covered include: What is a videogame? Why study videogames? a brief history of videogames, from Pac-Man to Pokémon the videogame industry Who plays videogames? Are videogames bad for you? the narrative structure of videogames the future of videogames

Videogames

Videogames PDF Author: James Newman
Publisher: Routledge
ISBN: 0415669162
Category : Games
Languages : en
Pages : 182

Book Description
In the few decades since they first blipped their way onto television screens, videogames have become one of the most culturally, socially and economically significant media forms. Newman's volume considers how we might approach videogames as media texts to be read, experiences to be played and played with, systems and simulations to be decoded and interrogated, and performances to be captured, codified and preserved. The updated second edition examines the emergence of new platforms as well as changing patterns of production and consumption in its analysis of Wii, Xbox 360, PS3 and mobile gaming. The new final chapter explores recent developments in games scholarship with particular focus falling on the study of gameplay as socially situated, 'lived experience', and on strategies for game history, heritage and preservation. In drawing attention to the fragility and ephemerality of hardware, software and gameplay, this new edition encourages readers and players not only to consider how games might be studied but also what can, will and should be left behind for the next generation of games researchers.

The Rough Guide to Internet Radio

The Rough Guide to Internet Radio PDF Author: L. A. Heberlein
Publisher: Rough Guides
ISBN: 9781858289618
Category : Travel
Languages : en
Pages : 370

Book Description
Through your computer you can listen to thousands of stations your radio cannot reach, and with The Rough Guide to Internet Radio you can begin to explore this astoundingly varied world. The Rough Guide gives you

The Rough Guide to Prague

The Rough Guide to Prague PDF Author: Rob Humphreys
Publisher: Rough Guides
ISBN: 9781858289007
Category : Travel
Languages : en
Pages : 294

Book Description
THE ROUGH GUIDE TO PRAGUE is the insider's handbook to the Czech capital. Features include: Entertaining accounts of all the sights, from the vast castle complex to the modern art museum - plus excursions outside the city. Extensive listings of the best places to stay, eat and drink, and the last word on the city's nightlife. Incisive background on Prague's culture and history, ranging from new wave cinema to the story of the Velvet Revolution. Full-colour map section plus 20 other maps and plans.

Medium Law

Medium Law PDF Author: Daithí Mac Síthigh
Publisher: Routledge
ISBN: 1317195035
Category : Social Science
Languages : en
Pages : 176

Book Description
Why should anyone care about the medium of communication today, especially when talking about media law? In today’s digital society, many emphasise convergence and seek new regulatory approaches. In Medium Law, however, the ‘medium theory’ insights of Harold Innis, Marshall McLuhan and the Toronto School of Communication are drawn upon as part of an argument that differences between media, and technological definitions, continue to play a crucial role in the regulation of the media. Indeed, Mac Síthigh argues that the idea of converged, cross-platform, medium-neutral media regulation is unattainable in practice and potentially undesirable in substance. This is demonstrated through the exploration of the regulation of a variety of platforms such as films, games, video-on-demand and premium rate telephone services. Regulatory areas discussed include content regulation, copyright, tax relief for producers and developers, new online services, conflicts between regulatory systems, and freedom of expression. This timely and topical volume will appeal to postgraduate students and postdoctoral researchers interested in fields such as Law, Policy, Regulation, Media Studies, Communications History, and Cultural Studies.

Mastering the Game: Business and Legal Issues for Video Game Developers

Mastering the Game: Business and Legal Issues for Video Game Developers PDF Author: David Greenspan
Publisher: WIPO
ISBN: 9280524755
Category : Law
Languages : en
Pages : 240

Book Description
The video game industry is enjoying a boom period worldwide. Intellectual property (IP) – and in particular copyright – underpins the continuing success of the industry, yet the understanding and use of IP instruments of protection can remain a challenge. This publication outlines the practical business and legal issues relevant for video game developers and will thus improve their ability to get the most out of the IP system. Topics covered include: licensing agreements, music, distribution, mobile, regulation, confidentiality agreements, and more.

Mediapolis

Mediapolis PDF Author: Alex de Jong
Publisher: 010 Publishers
ISBN: 9064506280
Category : Popular culture
Languages : en
Pages : 232

Book Description


The Routledge Handbook of Translation and Media

The Routledge Handbook of Translation and Media PDF Author: Esperança Bielsa
Publisher: Routledge
ISBN: 1000478513
Category : Language Arts & Disciplines
Languages : en
Pages : 576

Book Description
The Routledge Handbook of Translation and Media provides the first comprehensive account of the role of translation in the media, which has become a thriving area of research in recent decades. It offers theoretical and methodological perspectives on translation and media in the digital age, as well as analyses of a wide diversity of media contexts and translation forms. Divided into four parts with an editor introduction, the 33 chapters are written by leading international experts and provide a critical survey of each area with suggestions for further reading. The Handbook aims to showcase innovative approaches and developments, bridging the gap between currently separate disciplinary subfields and pointing to potential synergies and broad research topics and issues. With a broad-ranging, critical and interdisciplinary perspective, this Handbook is an indispensable resource for all students and researchers of translation studies, audiovisual translation, journalism studies, film studies and media studies.

The Solaris Effect

The Solaris Effect PDF Author: Steven Dillon
Publisher: University of Texas Press
ISBN: 9780292782273
Category : Performing Arts
Languages : en
Pages : 280

Book Description
What do contemporary American movies and directors have to say about the relationship between nature and art? How do science fiction films like Steven Spielberg's A.I. and Darren Aronofsky's π represent the apparent oppositions between nature and culture, wild and tame? Steven Dillon's intriguing new volume surveys American cinema from 1990 to 2002 with substantial descriptions of sixty films, emphasizing small-budget independent American film. Directors studied include Steven Soderbergh, Darren Aronofsky, Todd Haynes, Harmony Korine, and Gus Van Sant, as well as more canonical figures like Martin Scorcese, Robert Altman, David Lynch, and Steven Spielberg. The book takes its title and inspiration from Andrei Tarkovsky's 1972 film Solaris, a science fiction ghost story that relentlessly explores the relationship between the powers of nature and art. The author argues that American film has the best chance of aesthetic success when it acknowledges that a film is actually a film. The best American movies tell an endless ghost story, as they perform the agonizing nearness and distance of the cinematic image. This groundbreaking commentary examines the rarely seen bridge between select American film directors and their typically more adventurous European counterparts. Filmmakers such as Lynch and Soderbergh are cross-cut together with Tarkovsky and the great French director, Jean-Luc Godard, in order to test the limits and possibilities of American film. Both enthusiastically cinephilic and fiercely critical, this book puts a decade of U.S. film in its global place, as part of an ongoing conversation on nature and art.