Uncharted 3: Drake's Deception - Strategy Guide

Uncharted 3: Drake's Deception - Strategy Guide PDF Author: GamerGuides.com
Publisher: Gamer Guides
ISBN: 1630412031
Category : Games
Languages : en
Pages :

Book Description
The Uncharted series has been an award winning and cutting edge since it's first release. Now, Naughty Dog has continued its success with Uncharted 3. The groundbreaking use of fire, water, and sand push the limits of the engines' abilities. Return to the world of Nathan Drake in his new adventure, 20 years in the making. Inside the guide: - 100% Chapter Completion; - All Treasures included in the Walkthrough itself; - Treasure Checklist by chapter; - Trophy Guide covering all trophies and how to obtain them.

Uncharted 3: Drake's Deception - Strategy Guide

Uncharted 3: Drake's Deception - Strategy Guide PDF Author: GamerGuides.com
Publisher: Gamer Guides
ISBN: 1630412031
Category : Games
Languages : en
Pages :

Book Description
The Uncharted series has been an award winning and cutting edge since it's first release. Now, Naughty Dog has continued its success with Uncharted 3. The groundbreaking use of fire, water, and sand push the limits of the engines' abilities. Return to the world of Nathan Drake in his new adventure, 20 years in the making. Inside the guide: - 100% Chapter Completion; - All Treasures included in the Walkthrough itself; - Treasure Checklist by chapter; - Trophy Guide covering all trophies and how to obtain them.

Uncharted 3: Drake's Deception - the Complete Official Guide - Collector's Edition

Uncharted 3: Drake's Deception - the Complete Official Guide - Collector's Edition PDF Author: James Price
Publisher:
ISBN: 9781908172006
Category : Computer adventure games
Languages : en
Pages : 272

Book Description
100% complete guide to Uncharted 3. The Collector's Edition comes in a hardcover featuring unique cover art developed exclusively for this edition. Includes an exclusive audio CD with 10 tracks from the Uncharted 3 official music score. Dedicated walkthrough provides visual, step-by-step guidance through the adventure, tailor-made for each game situation and supported by commentaries and input direct from the Naughty Dog team. Reference & Analysis chapter presents all gameplay features: all Moves Lists, Weapons, Enemies, Treasures, Trophies and Unlockables. A dedicated Multiplayer chapter covers all MP features: Score & Customisation, Advanced Tips, Competitive and Co-Op Maps. A guide code reveals an exclusive Multiplayer Emblem, which can then be used and edited by the player. An Extras chapter covers all Hidden Scenes and Easter Eggs, play through on Crushing Difficulty, story recap of the entire Uncharted series, exclusive Behind-the-Scenes interviews at Naughty Dog as well as an extensive Artwork Gallery featuring a wealth of exclusive, official artwork. Carefully designed to avoid unnecessary story spoilers.

Uncharted 3

Uncharted 3 PDF Author: James Price
Publisher:
ISBN: 9780307892065
Category : Games
Languages : en
Pages : 255

Book Description
THE 100% COMPLETE GUIDE TO UNCHARTED™ 3 WALKTHROUGH REDEFINED Provides a visual, step-by-step guide through the entire adventure supported by behind-the-scenes commentaries from the Naughty Dog team. And yes, all collectible Treasures are included! HI-RES TOP-DOWN MAPS Annotated maps combined with easy-to-follow tactical advice cover both the most challenging and the most interesting combat encounters. IN DEPTH EXTRAS Offers advanced playing strategies and techniques for the unlockable Crushing difficulty setting, plus a story recap and analysis of key mysteries from the entire UNCHARTED series. ALL SECRETS INSIDE Includes all Treasures, Trophies and moves. Expert-level graphs, stats and tips will help you master all weapons and overcome all opponents. MULTIPLAYER CHAPTER A massive 64-page section, packed with detailed tables, diagrams, maps and countless useful tips, covers all features in both the Competitive and Co-op play modes. SPOILER-CONTROLLED DESIGN FROM PIGGYBACK

Guinness World Records Gamer's Edition 2016

Guinness World Records Gamer's Edition 2016 PDF Author: Guinness World Records
Publisher: Guinness World Records
ISBN: 191056110X
Category : Games
Languages : en
Pages : 216

Book Description
The bestselling videogames annual is back! Bursting with mind-blowing records and tantalizing trivia, the Guinness World Records 2016: Gamer’s Edition is a must-have for any gaming fan. Whether you’re all about the latest first-person shooter, an app aficionado, an MMO master, or a die-hard retro gamer, you’ll find show-stopping records, top 10 roundups, quick-fire facts and stats, and hundreds of amazing new images from all your favorite games. What’s more, brand new for this year’s book is a dedicated section just for Minecraft fans, with a mega-showcase of the greatest construction records, in-game tips and lots more blocky goodness. Plus, discover which tech milestones have been smashed in the last year – in both software and hardware, get all the insider secrets from industry experts, and marvel at the players who have leveled up to the very top of the leaderboards. Think you can challenge the current champions? Look inside to see how to break your very own record! Guinness World Records: Gamer’s Editions have sold a whopping 3+ million copies. Find out for yourself why it’s a game-changer!

A Playful Production Process

A Playful Production Process PDF Author: Richard Lemarchand
Publisher: MIT Press
ISBN: 0262362503
Category : Computers
Languages : en
Pages : 408

Book Description
How to achieve a happier and healthier game design process by connecting the creative aspects of game design with techniques for effective project management. This book teaches game designers, aspiring game developers, and game design students how to take a digital game project from start to finish—from conceptualizing and designing to building, playtesting, and iterating—while avoiding the uncontrolled overwork known among developers as “crunch.” Written by a legendary game designer, A Playful Production Process outlines a process that connects the creative aspects of game design with proven techniques for effective project management. The book outlines four project phases—ideation, preproduction, full production, and post-production—that give designers and developers the milestones they need to advance from the first glimmerings of an idea to a finished game.

Women in Historical and Archaeological Video Games

Women in Historical and Archaeological Video Games PDF Author: Jane Draycott
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 3110724278
Category : History
Languages : en
Pages : 376

Book Description
This volume focuses on the depiction of women in video games set in historical periods or archaeological contexts, explores the tension between historical and archaeological accuracy and authenticity, examines portrayals of women in historical periods or archaeological contexts, portrayals of female historians and archaeologists, and portrayals of women in fantastical historical and archaeological contexts. It includes both triple A and independent video games, incorporating genres such as turn-based strategy, action-adventure, survival horror, and a variety of different types of role-playing games. Its chronological and geographical scope ranges from late third century BCE China, to mid first century BCE Egypt, to Pictish and Viking Europe, to Medieval Germany, to twentieth century Taiwan, and into the contemporary world, but it also ventures beyond our universe and into the fantasy realm of Hyrule and the science fiction solar system of the Nebula.

The Art of the Uncharted Trilogy

The Art of the Uncharted Trilogy PDF Author: Naughty Dog
Publisher: Dark Horse Comics
ISBN: 1621159353
Category : Games & Activities
Languages : en
Pages : 188

Book Description
Adventure alongside Nathan Drake, as Dark Horse Books and Naughty Dog team up to bring you this breathtaking, comprehensive exploration into the Uncharted saga! Encompassing Drake's Fortune, Among Thieves, and Drake's Deception, this epic volume offers a look at hundreds of never-before-seen designs and pieces of concept art from the creation of one of the most exciting game series of this generation, along with insightful commentary from the games' creators! Don't miss out on this opportunity to own a piece of Uncharted history!

Nathan Drake: Uncharted Hero

Nathan Drake: Uncharted Hero PDF Author: Kenny Abdo
Publisher: ABDO
ISBN: 1098222458
Category : Juvenile Nonfiction
Languages : en
Pages : 27

Book Description
This title focuses on video game hero Nathan Drake! It breaks down the origin of his character, explores the Uncharted franchise, and his legacy. This hi-lo title is complete with thrilling and colorful photographs, simple text, glossary, and an index. Aligned to Common Core Standards and correlated to state standards. Fly! is an imprint of Abdo Zoom, a division of ABDO.

Video Game Design

Video Game Design PDF Author: Michael Salmond
Publisher: Bloomsbury Publishing
ISBN: 1474255450
Category : Design
Languages : en
Pages : 208

Book Description
Video Game Design is a visual introduction to integrating core design essentials, such as critical analysis, mechanics and aesthetics, prototyping, level design, into game design. Using a raft of examples from a diverse range of leading international creatives and award-winning studios, this is a must-have guide for budding game designers. Industry perspectives from game industry professionals provide fascinating insights into this creative field, and each chapter concludes with a workshop project to help you put what you've learnt into practice to plan and develop your own games. With over 200 images from some of the best-selling, most creative games of the last 30 years, this is an essential introduction to industry practice, helping readers develop practical skills for video game creation. This book is for those seeking a career making video games as part of a studio, small team or as an independent creator. It will guide you from understanding how games engage, entertain and communicate with their audience and take you on a journey as a designer towards creating your own video game experiences. Interviewees include: James Portnow, CEO at Rainmaker Games Brandon Sheffield, Gamasutra.com/Game Developer magazine Steve Gaynor, co-founder The Fullbright Company (Gone Home) Kate Craig, Environment Artist. The Fullbright Company (Gone Home) Adam Saltsman, creator of Canabalt & Gravity Hook Jake Elliott & Tamas Kemenczy, Cardboard Computer (Kentucky Route Zero) Tyson Steele, User Interface Designer, Epic Games Tom Francis, Game Designer, Gunpoint & Floating Point Kareem Ettouney, Art Director, Media Molecule. Little Big Planet 1 & 2, Tearaway. Kenneth Young, Head of Audio, Media Molecule Rex Crowle, Creative Lead, Media Molecule

Game Engine Architecture

Game Engine Architecture PDF Author: Jason Gregory
Publisher: CRC Press
ISBN: 1466560061
Category : Computers
Languages : en
Pages : 1018

Book Description
Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.