Author: Steven L. Kent Publisher: Crown ISBN: 1984825445 Category : Social Science Languages : en Pages : 592
Book Description
The definitive behind-the-scenes history of video games’ explosion into the twenty-first century and the war for industry power “A zippy read through a truly deep research job. You won’t want to put this one down.”—Eddie Adlum, publisher, RePlay Magazine As video games evolve, only the fittest companies survive. Making a blockbuster once cost millions of dollars; now it can cost hundreds of millions, but with a $160 billion market worldwide, the biggest players are willing to bet the bank. Steven L. Kent has been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. In volume 1 of The Ultimate History of Video Games, he chronicled the industry’s first thirty years. In volume 2, he narrates gaming’s entrance into the twenty-first century, as Nintendo, Sega, Sony, and Microsoft battle to capture the global market. The home console boom of the ’90s turned hobby companies like Nintendo and Sega into Hollywood-studio-sized business titans. But by the end of the decade, they would face new, more powerful competitors. In boardrooms on both sides of the Pacific, engineers and executives began, with enormous budgets and total secrecy, to plan the next evolution of home consoles. The PlayStation 2, Nintendo GameCube, and Sega Dreamcast all made radically different bets on what gamers would want. And then, to the shock of the world, Bill Gates announced the development of the one console to beat them all—even if Microsoft had to burn a few billion dollars to do it. In this book, you will learn about • the cutthroat environment at Microsoft as rival teams created console systems • the day the head of Sega of America told the creator of Sonic the Hedgehog to “f**k off” • how “lateral thinking with withered technology” put Nintendo back on top • and much more! Gripping and comprehensive, The Ultimate History of Video Games: Volume 2 explores the origins of modern consoles and of the franchises—from Grand Theft Auto and Halo to Call of Duty and Guitar Hero—that would define gaming in the new millennium.
Author: Mark Bussler Publisher: Tome of Infinity ISBN: 9781795657426 Category : Games & Activities Languages : en Pages : 254
Book Description
Celebrate the deep cuts of the gaming world with this monstrous collection of obscure, underrated and forgotten videogame masterpieces throughout the ages. The world's best obscure video games! Volume 2 brings even more deep cuts from the realm of video game obscurity. Put down the mainstream, pick up the obscure and forgotten! Video Game Tome of Infinity is an enormous collection of amazing games on a variety of game systems that defy the ordinary. Enjoy more than 100 game reviews and hundreds of beautiful, film noir-inspired packaging, marketing and cartridge photographs. These are the games that most of the major media outlets ignore or forgot about completely, games like Pulstar, Enduro Racer, and Toilet Kids. You'll laugh, you'll cry. You just might discover new games for game consoles like Nintendo Famicom, Sega Saturn, Vecrex, Sega Genesis, PlayStation, NES, Super Nintendo, Bally Astrocade, Famicom Disk System, Sega SG-1000, MSX, Atari 2600, Atari 5200, Atari 7800, Colecovision, Intellivision and more! Some of the games covered: Sega Rally 2 Thexder Layer Section Zanac Qix Front Mission 3 Rival Schools 2 Hydro Thunder Darius Gaiden and many, many more! Written and photographed by Mark Bussler, producer of Classic Game Room which remains the galaxy's longest-running Internet video game review show. Tome of Infinity is fun, comical, easy on the eyes and informative. Look beyond the most popular multiplayer loot hunting video game and discover the best of the obscure and forgotten!
Author: Steven L. Kent Publisher: Crown ISBN: 1984825445 Category : Social Science Languages : en Pages : 592
Book Description
The definitive behind-the-scenes history of video games’ explosion into the twenty-first century and the war for industry power “A zippy read through a truly deep research job. You won’t want to put this one down.”—Eddie Adlum, publisher, RePlay Magazine As video games evolve, only the fittest companies survive. Making a blockbuster once cost millions of dollars; now it can cost hundreds of millions, but with a $160 billion market worldwide, the biggest players are willing to bet the bank. Steven L. Kent has been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. In volume 1 of The Ultimate History of Video Games, he chronicled the industry’s first thirty years. In volume 2, he narrates gaming’s entrance into the twenty-first century, as Nintendo, Sega, Sony, and Microsoft battle to capture the global market. The home console boom of the ’90s turned hobby companies like Nintendo and Sega into Hollywood-studio-sized business titans. But by the end of the decade, they would face new, more powerful competitors. In boardrooms on both sides of the Pacific, engineers and executives began, with enormous budgets and total secrecy, to plan the next evolution of home consoles. The PlayStation 2, Nintendo GameCube, and Sega Dreamcast all made radically different bets on what gamers would want. And then, to the shock of the world, Bill Gates announced the development of the one console to beat them all—even if Microsoft had to burn a few billion dollars to do it. In this book, you will learn about • the cutthroat environment at Microsoft as rival teams created console systems • the day the head of Sega of America told the creator of Sonic the Hedgehog to “f**k off” • how “lateral thinking with withered technology” put Nintendo back on top • and much more! Gripping and comprehensive, The Ultimate History of Video Games: Volume 2 explores the origins of modern consoles and of the franchises—from Grand Theft Auto and Halo to Call of Duty and Guitar Hero—that would define gaming in the new millennium.
Author: Mark Bussler Publisher: Tome of Infinity ISBN: 9781794231283 Category : Games & Activities Languages : en Pages : 254
Book Description
Celebrate the deep cuts of the gaming world with this monstrous collection of obscure, underrated and forgotten videogame masterpieces throughout the ages. The world's best obscure video games! Put down the mainstream, pick up the obscure and forgotten! Video Game Tome of Infinity is an enormous collection of amazing games on a variety of game systems that defy the ordinary. Volume 1 starts with more than 100 game reviews and hundreds of beautiful packaging, marketing and photographs. These are the games that most of the major media outlets ignore or forgot about completely, games like Star Castle, Attack Animal Gakuen, and Cosmic Carnage. You'll laugh, you'll cry. You just might discover new games for game consoles like Nintendo Famicom, Sega Saturn, Vecrex, Sega Genesis, PlayStation, NES, Super Nintendo, Bally Astrocade, Famicom Disk System, Sega SG-1000, MSX, Atari 2600, Atari 5200, Atari 7800, Colecovision, Intellivision and more! Some of the games covered: Truxton Star Jacker Garou: Mark of the Wolves Fortress of Narzod Omega Boost Reactor Thunder Force II Cosmic Avenger Section Z Sky Jinks Kasumi Ninja Spriggan and many, many more! Written and photographed by Mark Bussler, producer of Classic Game Room which remains the galaxy's longest-running Internet video game review show. Tome of Infinity is fun, comical, easy on the eyes and informative. Look beyond the most popular multiplayer loot hunting video game and discover the best of the obscure and forgotten!
Author: Eleni Roussos Publisher: Marvel Entertainment ISBN: 1302510487 Category : Comics & Graphic Novels Languages : en Pages : 240
Book Description
The fourth installment in the blockbuster Avengers saga is about to hit theaters! An action epic like no other, it will be the culmination of 22 interconnected films and audiences will witness the finale of this epic journey across the length and breadth of the Marvel Cinematic Universe! This collectible volume features art from the films leading up to this thrilling event including additional behind-the-scenes images, interviews and photography from Avengers: Infinity War! Relive the road to the fourth Avengers film, and prepare yourself for the cinematic experience of a lifetime!
Author: Eleni Roussos Publisher: Marvel Entertainment ISBN: 130251380X Category : Comics & Graphic Novels Languages : en Pages : 336
Book Description
Go behind the scenes of the highly anticipated Captain Marvel film with this latest in Marvel's ART OF series! Ace Air Force pilot Carol Danvers becomes one of the universe's most powerful heroes when Earth is caught in the middle of a galactic war between two alien races. This collectible volume is full of exclusive concept art and interviews with the creators behind Marvel's first solo super heroine.
Author: Publisher: Marvel Entertainment ISBN: 1302506978 Category : Languages : en Pages :
Book Description
The Avengers have come a long way since they first assembled to fight off an alien invasion. The past five years have brought more and more challenges, and Earth's Mightiest Heroes have always risen to face them. But have they finally met their match in the intergalactic despot Thanos, who seeks to inflict his twisted will on all of reality? Just in time for the highly anticipated event, this keepsake volume celebrates the characters and concepts that will converge in April 2018, collecting art, interviews, and photography from films leading up to Marvel's Avengers: Infinity War.
Author: Publisher: Academic Press ISBN: 0128017058 Category : Psychology Languages : en Pages : 332
Book Description
Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such questions as: Can video games be used to develop or enhance creativity? Is there a place for video games in the classroom? What types of creativity are needed to develop video games? While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system. The research and development of game-based learning has revealed the power of using games to teach and promote learning. In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success. Summarizes research relating to creativity and video games Incorporates creativity research on both game design and game play Discusses physical design, game mechanics, coding, and more Investigates how video games may encourage creative problem solving Highlights applications of video games for educational purposes
Author: Brian Francis Slattery Publisher: Serial Box ISBN: 168210088X Category : Fiction Languages : en Pages : 50
Book Description
A fixed Orb and a lead on Team Four sends Sal and the gang on a truly mind-bending manhunt. From the middle of the Mediterranean to the mountains of Poland – it’s about where and when. This episode is brought to you by author Brian Francis Slattery who advises you to stay away from the ribbon monsters. Magic is real, and hungry—trapped in ancient texts and artifacts, only a few who discover it survive to fight back. Detective Sal Brooks is a survivor. Freshly awake to just what dangers are lurking, she joins a Vatican-backed black-ops anti-magic squad: Team Three of the Societas Librorum Occultorum. Together they stand between humanity and magical apocalypse. Some call them the Bookburners. They don’t like the label. "Present Infinity" is the eighth episode of Bookburners Season 2, presented by Serial Box Publishing. This serial will unfold in 13 episodes.
Author: Adam Bray Publisher: Dorling Kindersley Ltd ISBN: 0241395232 Category : Juvenile Fiction Languages : en Pages : 178
Book Description
Learn the facts, figures, super-powers and origins of your favourite characters from the Marvel Cinematic Universe (MCU). From the Avengers and Ant-Man to Black Panther and Doctor Strange, this book spans over a decade of action-packed Marvel Studios movie releases. Filled with interesting facts and key information, whether your favourite hero is Captain America, Black Widow, Thor, the Wasp, Iron Man or Gamora, you'll be able to find out all about their story, super-powers, weapons, and much more. It isn't all heroes though; this book includes powerful villains and their followers, sinister spies, brave soldiers, and even ordinary people who find themselves caught up in epic battles! Whatever it is that you want to know, Marvel Studios: Character Encyclopedia will make you an instant Marvel Studios expert. Wondering what Thor's hammer is called*, or where Vision came from? How Iron Man builds his suits, or who Thanos is? Then this is the book for you! *Mjolnir, just in case you were wondering!
Author: Matt Fox Publisher: McFarland ISBN: 078647257X Category : Games & Activities Languages : en Pages : 385
Book Description
The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.